Neat
Really good concept with a bad execution! The combining idea is cool, but what the heck make a better game!
Neat
Really good concept with a bad execution! The combining idea is cool, but what the heck make a better game!
mehhh
What can you say, it's one of those unexplained art games. Only this one is not creative and not very deep, either. Here's the premise: You're a blue dot wandering around trying to find the button that opens the door to the next area. This game should probably be titled "Navigate This Mess" because that's what you do. Eventually you learn you can jump high and eat clouds and stuff. There's all these showing variables and pretentious lines like "Who am I?" Finally you learn that the enemies are not enemies they're actually bugs in the program (I may have used my imagination to make the game more fun) so you eat all the bugs and leave the bad game. I thought maaaaaaaaybe I wasn't going to be looking at giant pixels the whole time and stuff like this has been done before (ever hear of ZZT? google it). I do feel like I wasted a little time, both on the game and this really long review.
Honestly - it's not that I can't deal with negative reviews, but why is "What am I?" a pretentious line? The game's plot/concept is pretty straightforward, and the question is there because that's what the game is about. It's your right to hate the game, there's certainly enough games in the world that annoy me, but I honestly can't see lines like that as pretentious when they are intimately tied to the story the game is presenting. Assuming that because something is an "art game" (a term I've never liked, because I believe that all games are art) instantly means that it's "pretentious" and that its writing consists of nothing but obscure pseudo-philosophical stuff meant to impress is... well, it's assuming a bit much.
I understand that it's easy to get pissed off. It's certainly true that in many artforms there are people who will throw together some nonsense and pretend it's earth-shakingly deep philosophy. But not everything that is minimalistic or that attempts to have meaning must therefore subscribe to such a silly idea of art, and not everything that appears cryptic at first is hollow pretentiousness.
Alphaland tells a very simple story. I honestly believe that it's anyone's right to hate its graphical style, its gameplay and its storytelling. But the kind of thinking that simply classifies something according to a perceived genre (indie game, art game, whatever) and then dismisses it on that basis is more destructive than helpful.
So tough!
This game was a lot of fun, good difficulty and real nerve wracking. I like the characters, too, sometimes I'd want to die just to take a peek at those. The bear thing was crazy scary. I couldn't make it past mom mode, got killed by cars most of the time. Overall pretty cool crossbreed but it isn't Christmasy enough, looks to me like a Halloween project with Christmas stuff added on. Items came pretty sparingly it seemed but the boomerang was by far the best thing ever. 9.0 because it's great!
thanks dude, it's true it has more of a halloween feel haha
Looks good, runs great, needs improvement
Indie game artists are continually impressing me. This submission is very promising, but lacks depth, ambiance, and variety. I thought that the music had a lot to do with this, it was too fast and repetitive, which didn't give me a feeling of fighting for my survival in such a gruff, scary place. I loved the enemy characters and thought they were well designed, but would have liked to see the main character change more. The weapon variety was nice, but I would have liked to see more unique options. People say this game is relentlessly hard, which is really is, and some things could be done to change this, for instance better item storage, on-hand inventory, all that good stuff.
All in all I enjoyed this game quite a bit! Fast paced and fun, challenging indeed, great graphics and decent sound. Keep up the good work!
I like the idea!
The graphics and all the controls work well. I would have liked to see more enemies, probably more explosions and stuff going on in the background, things that warp the field of gravity, those would be good additions. Good luck!
A good start
I'm not too fond of the physics on this... a little too hard, it seems. Also, the table itself is a completely unoriginal piece of work.
Woot!!!
So awesome. Greatest thing to ever be created in the history of flash. Incredible work here, man!! So glad to be a part of it. Do good!!
Didn't really like it
It plays nice and overall is well-made, controls are good.
Minus one point for the lack of experience and powerups like extra speed, fire rate, infinite ammo, so on and so on.
Minus one point for the fact that if you switch weapons while reloading you have to reload your other weapon. It's two weapons, why do I have to reload them both? It would have been way more fun if I could switch when I ran out of ammo.
Minus one point for the monotonous gameplay with little character reward. Needs a wider variety of characters, powerups, obstacles, and maps, and I would love to see dismemberment as arms fly all over the place.
Minus one point for it's all a dream. Laaaaaame
Good!
Quite unique! I would still like to see more variety in the mini-games maybe with a little actual challenge. Epicroll was fantastic. Art was great. Message was awesome. Get famous!
Whoa, you clicked me. Let me see. My name's Clifton Scott, i'm like an onslaught of destructible bombs when I'm hangin' with Tom. What? check out People Die at http://followtheques t.com http://myspace.com/p eopledie Neat! Now you can stalk me. - Clifton.
Age 38, Male
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Rock
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Joined on 5/23/03